Dec 11, 2008, 11:22 AM // 11:22
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#1
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Zero-mysticism PvP wounding strike build...
Something I've been trying out recently that others may find interesting. It probably does more damage than the conventional Wounding Strike builds, but on the downside you don't get the energy return.
[build prof=D/E scythe=11+1+1 wind=10+1 water=10][Wounding Strike][Chilling Victory][Mystic Sweep][Whirling Charge][Attacker's Insight][No Skill][Conjure Frost][Resurrection Signet][/build]
Frost can of course be replaced with lightning/fire depending on the weapon you have or want to use. The empty slot is more or less free for a utility skill - anything you want can go there but I was using [[Guiding Hands] to get the first two skills of the spike through blocking stances or enchantments.
Oh, and I found it often paid to switch to an Enchanting weapon while casting the conjure skill. Lasts a whole 15 seconds longer that way, which can be kind of nice since it's one of the more expensive skills on the bar, and finding the energy to recast it during the battle is not always easy. Partially the lack of mysticism to thank for that. On the upside, though, the spike can cut 2/3 of a target's HP off no problem at all.
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Dec 11, 2008, 11:48 AM // 11:48
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#2
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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not exactly an new build, but enchant removal can hurt you bad.
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Dec 11, 2008, 01:58 PM // 13:58
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#3
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Lion's Arch Merchant
Join Date: Mar 2007
Location: New York City
Guild: Retired
Profession: W/E
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sounds like the standard wounding strike....but so much shittier. its always amusing how people go on pvxwiki and manage to butcher the simplest of builds.
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Dec 11, 2008, 03:54 PM // 15:54
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#4
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Jungle Guide
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primary attributes > this
try A/D if you don't want to use mysticysm
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Dec 11, 2008, 05:56 PM // 17:56
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#5
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Desert Nomad
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i take it [heart of fury] doesn't mean anything to you?
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Dec 11, 2008, 11:13 PM // 23:13
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#6
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Krytan Explorer
Join Date: Dec 2006
Location: Chantry of Secrets
Guild: [Angl]
Profession: D/
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Quote:
Originally Posted by dilan155
not exactly an new build, but enchant removal can hurt you bad.
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Lol that's true of almost ALL dervish builds. That's what dervish's do...buff themselves with enchantments so obviously enchantment removal is going to be an issue.
Quote:
Originally Posted by Rhamia Darigaz
i take it [heart of fury] doesn't mean anything to you?
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He's planning on using [Whirling Charge] as his IAS. So probably not...
As for this particular build I've actually tried something very similar. I thought combining IRS and IAS by using whirling charge would be a good idea. Didn't really work out that way tho. Seemed like when I needed one or the other it was on recharge. Still the build was decent enough and it performed well.
Last edited by Darkside; Dec 11, 2008 at 11:17 PM // 23:17..
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Dec 12, 2008, 09:34 AM // 09:34
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#7
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Never bothered to check PvXwiki for this one. I haven't been too impressed with the quality of what goes up on there anyway.
At any rate yes enchant removal does gimp its DPS substantially - WS + CV still does damage though - but I think that's an issue for pretty much any conjure WS build. They still seem to be popular enough for some reason.
And ... yeeesss, A/D is more powerful, but it's pretty much always going to out-DPS a primary Dervish. The combination is broken IMHO, even if builds in this strain aren't in general. I have no idea how ArenaNet can fix the problem, though, assuming they even will...
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